Here, just as in the show and books, Game of Thrones is providing us different perspectives from different people. One of my favourite design choices with this new game franchise is that unlike The Walking Dead or The Wolf Among Us, the story is not following one person. Telltale Games is essentially crafting a side story with its own take on the franchise that offers some nice fanservicey nods to specific people, places and events from the core story (in terms ot timeline, Iron from Ice kicks off the night of the Red Wedding). This… doesn’t play well with the expectations that most people have of video games. The books and television series are a slow burning, politically driven narrative with some fantasy themes and moments of action, but most of the truly important moments have less to do with swords than wit. Game of Thrones has become a very popular property, but it has also proven challenging to do justice to in video game format. That is true, in that Teltale’s take on the click-and-point adventure genre is very narrative heavy, but it is also perhaps the best fit to date in blending the developer’s unique brand of storytelling and use of source material. With two episodes left, Game of Thrones is shaping up to be among Telltale’s best.At first glance Game of Thrones is just another Telltale Games title using the same formula that worked for titles like The Walking Dead and The Wolf Among Us. The story of House Forrester continues to fascinate and engage, while finally feeling like a true piece of Game of Thrones lore. Players who were becoming tired of the lack of momentum in the overall story will be happy to see some major events take place, as well as some great prospects opened up for the future. Game of Thrones: A Telltale Games Series Episode 4 – Sons of Winter puts the series back on the right track, offering the same amazing writing, voice acting, and world, but with more progress and consequence to the proceedings. It isn’t too bad at this point, but it will be something to watch out for in future episodes if these stories continue this way. Ramsay Snow also pushes this a tiny bit, as he plays a bigger role in the show at this point in time. The fact that Asher is playing such a pivotal role in important parts of Danaerys’ story is a bit of a stretch. However, as the game’s characters interact more and more with ones from the show it begins to chip away at the suspension of disbelief. It worked out though, as Telltale created a compelling drama within the small framework that they were provided. ![]() This always seemed odd, as players would essentially take the sideline to the main narrative of Game of Thrones. The story of House Forrester runs concurrent to the series, taking place between the end of Season 3 and the beginning of Season 5. Episode 4 – Sons of Winter easily featured the most times where I considered reloading my save to try to reverse a choice that I felt I had done poorly, which is a huge sign that Telltale completely succeeded here.Ī new problem has begun to crop up a bit though, as the series begins crossing over more and more with the HBO show. While occasionally the outcome might end up being the same regardless of the player’s choice, it still feels extremely hectic in the moment. Telltale has become masters of making impactful moments where players have to decide quickly, leading to some truly grave consequences for some characters. In Sons of Winter this continues, and gets pushed to its limits as multiple stories feature extremely tough choices. Decisions had to be made quickly, but felt as though they could yield great impact in the world at large. And of course, the signature tough choices play a huge role once again.Įven when Game of Thrones: A Telltale Games Series was spinning its wheels a bit, it still offered some of the toughest choices of any Telltale series. That seems to have been cleared up in Episode 4 as you can easily see the trajectory that each story has taken, and will take in the future, by episode’s end. Looking back you couldn’t really see forward progress, or noticeable change as far as their individual stories from the beginning to the end. ![]() One of the criticisms from past episodes was that by the end of the episode each character had hardly moved anywhere.
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